Counter Strike – Cause Analyze

Gameplay – 9/10

Counter-Strike: Source is renowned for it’s multiplayer in Europe with many gaming leagues including it in their game list. Counter-Strike:Source (known as CSS from now) doesn’t have an individual player but this doesn’t take from the knowledge of the overall game as multiplayer offers much for the beginner, to the experienced player, whether that’s at CSS itself or FPSs. CSS features a completely different play style to many other FPSs, for example the largely popular Call of Duty: Modern Warfare 2, which in my opinion, now is easier to play than CSS. CSS does actually develop into a significant tactical game especially with the a huge selection of clans about and many new ones spouting all the time. As well as clans many communities have servers because of this game too so there’s always a server for you really to play on. All of the servers may have modifications implemented too which provides the overall game some diversity.

When you start the multiplayer you’ve to select between two teams, Terrorists (Ts) and Counter-Terrorists (CTs). Usually you’ve to select which team will make it stabilize because of server settings and to make the game fair. After this, you’ve 5 different’characters’available on each team. These are just for looks because it’s when the round starts you’ve some cash that you earn from killing and your team winning the round. Also I believe there’s a time element inside too but I’m not too sure on the rule regarding time and cash. You have a selection of guns available your common rifles M4A1 for CTs and AK-47s for Ts in addition to an AWP but this is usually limited to one per team to make it fair sell csgo skins for paypal. All the normal maps (you can also get many orange maps which are produced by people besides Valve, the creators) are either rescue the hostages or plant the bomb. These are self-explanatory. Most servers are generally 20-24 slot so have a much 9-11 other team mates with you as well.

Now, the main tactical play to CSS is that should you die, you lose your guns which means you have to be careful and not just run out, especially just like you die, you’ve to wait till one team wins to respawn for next round (unless you’re on a death match server), so some players, if the occasions next to running out, will just’play for time’meaning they have no intention of killing but putting them off long enough to survive the round. This playing for time also happens following a bomb plant. I believe you can work out how that works.

Graphics – 7/10

The graphics in CSS are average but in all honesty, if you have a high-spec computer that you don’t want the graphic settings on the very best they can as you wouldn’t get nearly as good Frame rate which could, or will rather hinder you in hands per hour as reaction times really count in this game.

Sounds – 9/10

Sounds really are a very big element of hands per hour in CSS and because of this they’re good. They’re a major part because you can hear peoples’footsteps (unless they’re using Shift to walk) which enables you to prepare early and ambush them so in clan play it’s suggestible to walk around corners or areas which may have the enemy near by. Apart from that, other sounds are good too like the sound difference between a normal M4A1 and the sound you get from the Silenced M4A1 has a realistic change. All grenades, flash bangs and smokes have a sound as well and they change according to distance from you.

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